The Blackbeard cards

Name Image Upgraded image Rarity Type Cost Description
Cutlass Basic Skill 1 (0) Equip a 4 / 2 blackbeard:Weapon.
Defend Basic Skill 1 Gain 5 (8) Block.
Intimidating Strike Basic Attack 1 Deal 6 (9) damage. Apply 1 (2) Weak.
Strike Basic Attack 1 Deal 6 (9) damage.
Cannonball Special Attack 0 Deal 6 (8) damage. Exhaust.
Sword of Chaos Special Skill 0 Equip a 3 / 3 (4) blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, add a random card into your hand.
Sword of Fire Special Skill 0 Equip a 3 / 3 (4) blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, deal 3 damage to ALL enemies.
Sword of Wisdom Special Skill 0 Equip a 3 / 3 (4) blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, draw 1 card.
Vampiric Scepter Special Skill 1 Equip a 7 (8) / 3 blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, heal 2 (3) HP.
Beat Up Common Attack 1 Deal 4 (5) damage twice. Apply 1 (2) Vulnerable.
Blind Attacks Common Attack 1 Deal 3 (4) damage to a random enemy 3 times.
Cloak and Cannonball Common Skill 1 Gain 5 (7) Block. Add a Cannonball (*Cannonball+) into your hand.
Dagger Common Skill 0 Equip a 2 / 3 (4) blackbeard:Weapon. At the start of your turn, 1 Durability from Dagger is used to deal damage equal to its Attack to a random enemy.
Deadly Arsenal Common Skill 1 Gain 7 (10) Block. Draw 1 card for each unique blackbeard:Weapon you have currently equipped.
Fencing Common Skill 1 Give your rightmost blackbeard:Weapon + 4 (5) / + 2 (3).
Fiery Defense Common Skill 1 Gain 7 (9) Block. Deal 3 damage to ALL enemies (twice).
Golden Defense Common Skill 1 Gain Block equal to (3 +) 1.5% of Gold gained this run.
Golden Strike Common Attack 1 Deal damage equal to (3 +) 1.5% of Gold gained this run.
Pirate's Will Common Skill 1 (0) Remove all of your debuffs. Draw 1 card. Exhaust.
Rearming Strike Common Attack 1 Deal 8 (11) damage. Equip a 4 / 2 blackbeard:Weapon.
Sharpening Common Skill 1 Give all your equipped blackbeard:Weapons + 2 (3) Attack.
Shrapnel Common Attack 1 Deal 7 (10) damage to ALL enemies.
Spear Common Skill 0 Equip a 7 (10) / 1 blackbeard:Weapon.
Sword Common Skill 1 Choose 1 of 3 Swords. Equip a 3 / 3 (4) blackbeard:Weapon with an additional effect.
Sword Dance Common Skill 0 This turn, your next 3 (5) Attacks use all equipped blackbeard:Weapons.
Tactical Retreat Common Skill 1 Gain 8 (11) Block. Draw 1 more card next turn.
Toast Common Skill 0 Gain 3 (4) blackbeard:Resistance. At the start of your next turn, lose 3 (4) blackbeard:Resistance. Exhaust.
Wise Defense Common Skill 1 Gain 7 (9) Block. Draw 1 (2) card(s).
Agile Strike Uncommon Attack 1 Deal 9 (13) damage. If you have equipped a blackbeard:Weapon this turn, reduce cost of this card to 0.
Anchor Uncommon Skill 0 Innate. Gain 10 Block. (Draw 1 card.) Exhaust.
Armor Up Uncommon Power 1 Whenever you attack with a blackbeard:Weapon, gain 2 (3) Block.
Bandana Uncommon Power 1 Whenever you kill a non-minion enemy, gain 10 (13) Gold.
Boarding Uncommon Attack 2 Deal 6 (8) damage to ALL enemies twice. Draw 2 cards.
Brown Pants Uncommon Power 2 Gain 5 (6) Plated Armor.
Buried Treasure Uncommon Skill 1 Gain 20 (25) Gold. Exhaust.
Cannon Barrage Uncommon Skill X Add X+1 Cannonballs (*Cannonballs+) into your hand.
Cannonball Supply Uncommon Skill 2 Retain. Add 3 Cannonballs (*Cannonballs+) into your hand.
Captain's Cabin Uncommon Skill 2 Gain 14 Block. Add 1 (2) Cannonball(s) into your hand.
Cat O' Nine Tails Uncommon Skill 1 Equip a 4 (6) / 3 blackbeard:Weapon. After you attack with this blackbeard:Weapon, give it +2 Attack.
Chaotic Defense Uncommon Skill 1 Gain 7 (9) Block. Add 1 (2) random card(s) into your hand.
Dangerous Blow Uncommon Attack 1 Deal 16 (20) damage. At the end of your next turn, you take 3 (2) damage.
Delayed Pain Uncommon Skill 1 Gain 16 (20) Block. At the end of your next turn, you take 3 (2) damage.
Double Bottom Uncommon Skill 2 Gain 10 (13) Block. Next turn, gain 10 (13) Block.
Double Cannonball Uncommon Attack 1 Deal 6 (8) damage. Add a Cannonball (*Cannonball+) into your hand. Exhaust.
Eyepatch Uncommon Power 0 (Innate.) Next turn, gain 1 Weak. At the start of your turn, draw 1 additional card.
Fishing Nets Uncommon Skill 1 Gain 6 (8) blackbeard:Rusty Thorns.
Ghost in the Rum Uncommon Skill 1 Gain 1 Intangible. Lose 2 (1) blackbeard:Resistance. Exhaust.
Golden Cannonball Uncommon Attack 0 Deal damage equal to (4 +) 2% of Gold gained this run. Exhaust.
Infinite Barrage Uncommon Power 2 (1) At the start of your turn, add a Cannonball into your hand.
Jolly Roger Uncommon Skill 1 Apply 3 (5) Weak to ALL enemies. Exhaust.
Pegleg Uncommon Power 1 Lose 2 Dexterity. Gain 4 (5) Strength.
Pirate Earring Uncommon Power 0 Gain 1 (2) Artifact.
Pirate Hook Uncommon Attack 1 Deal 7 (9) damage. If this deals at least 10 damage, deal 7 (9) damage again.
Powder Keg Uncommon Skill 1 Equip a 0 / 1 blackbeard:Weapon. When it is destroyed, deal 15 (20) damage to ALL enemies.
Provisioning Uncommon Skill 2 (1) Obtain a random potion. Next turn, obtain a random potion. Exhaust.
Recklessness Uncommon Skill 0 Gain [E] [E] ([E]). Next turn, lose [E].
Remove Scurvy Uncommon Skill 1 Heal 5 (8) HP. Remove all of your debuffs. Exhaust.
Revenge Uncommon Attack 2 Deal 0 - 50 (60) damage to ALL enemies, based on how many % of HP you are missing.
Rum Uncommon Power 1 (Innate.) Gain 2 blackbeard:Resistance.
Scrap Uncommon Skill 0 Destroy your rightmost blackbeard:Weapon to gain [E] [E] ([E]).
Smithing Hammer Uncommon Skill 1 Equip a 4 / 3 (4) blackbeard:Weapon. After you attack with this blackbeard:Weapon and passively at the start of your turn using 1 Durability, Upgrade a random card in your hand and a random card in your draw pile for the rest of combat.
Terror of the Seas Uncommon Skill 1 Apply 3 (5) Vulnerable to ALL enemies. Exhaust.
Upgrade Uncommon Skill 1 Give all your equipped blackbeard:Weapons + 1 (2) / + 1 (2).
Vengeful Spirit Uncommon Skill 1 Gain 1 Intangible. The next time your Intangible wears off, you take 10 (8) damage. Exhaust.
Weapon Proficiency Uncommon Power 1 (0) Your attacks use an additional blackbeard:Weapon.
Boost Morale Rare Skill 0 Gain 5 Gold. Draw 1 (2) card(s). Gain [E]. Exhaust.
Bounty Hunter Rare Attack 1 Deal 16 (20) damage. If Fatal, gain 16 (20) Gold. Exhaust.
Captain's Hat Rare Power 2 Gain 2 (3) Strength. Gain 2 (3) blackbeard:Resistance.
Drunken Sailor Rare Power 1 (0) Whenever you use a potion, its effect is applied an additional time.
Final Barrage Rare Attack 0 Deal damage equal to 4 (6) times the number of Cannonballs played this combat. (Every type of Cannonball counts.)
Golden Noose Rare Attack 3 Deal damage equal to 4% (5%) of Gold gained this run.
Golden Rain Rare Attack 2 Deal damage equal to 2.5% (3%) of Gold gained this run to ALL enemies.
Halberd Rare Skill 2 Equip a 6 (8) / 4 blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, apply 3 blackbeard:Bleed to a target per hit.
Humongous Cannonball Rare Attack 3 Deal 36 (48) damage. Exhaust.
Intoxication Rare Power 1 Gain 4 (5) blackbeard:Resistance. At the start of your turn, lose 1 blackbeard:Resistance.
Lifeboat Rare Skill 2 Gain 26 (32) Block.
Mega Upgrade Rare Skill 2 Give all your equipped blackbeard:Weapons + 3 (5) / + 3 (5).
Murder Rare Attack 3 Deal 500 (1000) damage     to a non-Boss enemy. Fleeting.
Parrot Rare Power 3 Ethereal. (not Ethereal.) At the end of your turn, the last card played that turn is played again. (Does not stack.)
Pirate Strength Rare Power 2 Gain 4 (6) Strength.
Power-hungry Rare Skill 0 (Innate.) Put 1 Power card from your draw pile into your hand. Exhaust.
Reaper's Scythe Rare Skill 2 Equip a 8 (10) / 3 blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, apply 1 blackbeard:Reaper's Mark to a target per hit.
Salvager Rare Power 1 Whenever a blackbeard:Weapon is destroyed, gain [E] ([E]).
Undead Form Rare Power 3 Gain 3 Intangible. The next time your Intangible wears off, you take 30 (24) damage.
Weapon Mastery Rare Power 1 Whenever you equip a blackbeard:Weapon, draw 1 (2) card(s).

The Blackbeard relics

Name Image Tier Pool Description Flavor
Load the Cannons Starter Blackbeard_black At the start of each combat, and then every 4 turns, add a Cannonball into your hand. Ready... Aim... Fire!!!
Cannonballs of Steel Common Blackbeard_black Your Cannonballs deal 2 more damage. (Works with every type of Cannonball.) Much stronger than regular cannonballs.
Hip Flask Common Blackbeard_black At the start of each combat, gain 1 blackbeard:Resistance. Very handy.
Spearhead Common Blackbeard_black When a blackbeard:Weapon has 1 Durability, it deals 3 more damage. The durability of your Weapon ends... and so does the life of your enemy.
Treasure Chest Common Blackbeard_black Gain 15 Gold after every battle. This treasure chest contains untold riches.
White Pearl Common Blackbeard_black Whenever you equip a blackbeard:Weapon, give it +1 Attack. Both beautiful and powerful.
Barbed Cannonballs Uncommon Blackbeard_black Whenever a Cannonball deals unblocked damage, apply 1 blackbeard:Bleed. (Works with every type of Cannonball.) They cause a lot of boo-boos.
Golden Ring Uncommon Blackbeard_black Start each combat with 1 Artifact. Suitable for every pirate.
Penknife Uncommon Blackbeard_black Every 8th Attack that uses at least one blackbeard:Weapon deals double damage. If you have it in your pocket, don't forget to use it.
Powder Can Uncommon Blackbeard_black At the start of each combat, equip a 0 / 1 blackbeard:Weapon. When it is destroyed, deal 8 damage to ALL enemies. Just like a Powder Keg, but smaller.
Magical Cauldron Rare Blackbeard_black At the end of each combat, obtain a random potion. Fully automatic.
Poor Math Skills Rare Blackbeard_black You think that you have gained 500 more Gold this run than you actually did. (It matters for cards that scale with Gold gained this run.) Sometimes failing a math class is a good thing.
Karategi Boss Blackbeard_black Your blackbeard:Weapons have infinite Durability. After you attack with a blackbeard:Weapon, it goes to the last position. When you wear it, you instantly learn new styles of combat.
Load the Golden Cannons Boss Blackbeard_black Replaces Load the Cannons. At the start of each combat, and then every 4 turns, add a Golden Cannonball into your hand. Is it even worth to shoot all these golden cannonballs?!?
Sober-minded Boss Blackbeard_black Gain [E] at the start of your turn. At the start of each combat, and then every 6 turns, lose 1 blackbeard:Resistance. Being sober is not a natural state for The Blackbeard.
Blood Orange Shop Blackbeard_black Whenever you play 7 cards in the same turn, remove all of your debuffs. This citrus seems to have an interesting power.
Crossed Swords Shop Blackbeard_black Your attacks use an additional blackbeard:Weapon. Perfect for dual wielding.

The Blackbeard potions

Name Image Rarity Description
Orange Juice Common Heal 8 HP. Remove all of your debuffs.
Rum Uncommon Gain 2 Resistance.
Upgrade Potion Rare Give all your equipped Weapons +3 / +3.

The Blackbeard keywords

Name Description
Bleed Bleeding creatures lose HP at the start of their turn.
Reaper's Mark Whenever 3 stacks are applied, they are removed and the creature loses HP equal to 40% of its missing HP.
Resistance You take less damage from enemy attacks. (Enemy intents always show actual incoming damage, with Resistance taken into account.) Resistance can be negative.
Rusty Thorns When attacked, deals damage back and reduces Rusty Thorns by 1.
Weapon Whenever you play an attack card, one Durability of your rightmost Weapon is used and card's damage is increased by Weapon's Attack. You can equip a maximum of 10 Weapons.

The Blackbeard creatures

Name Image Type HP
the Blackbeard Player 75