Name |
Image |
Upgraded image |
Rarity |
Type |
Cost |
Description |
Cutlass |
 |
 |
Basic |
Skill |
1 (0) |
Equip a 4 / 2 blackbeard:Weapon. |
Defend |
 |
 |
Basic |
Skill |
1 |
Gain 5 (8) Block. |
Intimidating Strike |
 |
 |
Basic |
Attack |
1 |
Deal 6 (9) damage.
Apply 1 (2) Weak. |
Strike |
 |
 |
Basic |
Attack |
1 |
Deal 6 (9) damage. |
Cannonball |
 |
 |
Special |
Attack |
0 |
Deal 6 (8) damage.
Exhaust. |
Sword of Chaos |
 |
 |
Special |
Skill |
0 |
Equip a 3 / 3 (4) blackbeard:Weapon.
Whenever you attack with this blackbeard:Weapon, add a random card into your hand. |
Sword of Fire |
 |
 |
Special |
Skill |
0 |
Equip a 3 / 3 (4) blackbeard:Weapon.
Whenever you attack with this blackbeard:Weapon, deal 3 damage to ALL enemies. |
Sword of Wisdom |
 |
 |
Special |
Skill |
0 |
Equip a 3 / 3 (4) blackbeard:Weapon.
Whenever you attack with this blackbeard:Weapon, draw 1 card. |
Vampiric Scepter |
 |
 |
Special |
Skill |
1 |
Equip a 7 (8) / 3 blackbeard:Weapon.
Whenever you attack with this blackbeard:Weapon, heal 2 (3) HP. |
Beat Up |
 |
 |
Common |
Attack |
1 |
Deal 4 (5) damage twice.
Apply 1 (2) Vulnerable. |
Blind Attacks |
 |
 |
Common |
Attack |
1 |
Deal 3 (4) damage to a random enemy 3 times. |
Cloak and Cannonball |
 |
 |
Common |
Skill |
1 |
Gain 5 (7) Block.
Add a Cannonball (*Cannonball+) into your hand. |
Dagger |
 |
 |
Common |
Skill |
0 |
Equip a 2 / 3 (4) blackbeard:Weapon.
At the start of your turn,
1 Durability from Dagger is used to deal damage equal to its Attack to a random enemy. |
Deadly Arsenal |
 |
 |
Common |
Skill |
1 |
Gain 7 (10) Block.
Draw 1 card for each unique blackbeard:Weapon you have currently equipped. |
Fencing |
 |
 |
Common |
Skill |
1 |
Give your rightmost blackbeard:Weapon + 4 (5) / + 2 (3). |
Fiery Defense |
 |
 |
Common |
Skill |
1 |
Gain 7 (9) Block.
Deal 3 damage to ALL enemies (twice). |
Golden Defense |
 |
 |
Common |
Skill |
1 |
Gain Block equal to
(3 +) 1.5% of Gold gained
this run. |
Golden Strike |
 |
 |
Common |
Attack |
1 |
Deal damage equal to
(3 +) 1.5% of Gold gained
this run. |
Pirate's Will |
 |
 |
Common |
Skill |
1 (0) |
Remove all of your debuffs.
Draw 1 card.
Exhaust. |
Rearming Strike |
 |
 |
Common |
Attack |
1 |
Deal 8 (11) damage.
Equip a 4 / 2 blackbeard:Weapon. |
Sharpening |
 |
 |
Common |
Skill |
1 |
Give all your equipped blackbeard:Weapons + 2 (3) Attack. |
Shrapnel |
 |
 |
Common |
Attack |
1 |
Deal 7 (10) damage to ALL enemies. |
Spear |
 |
 |
Common |
Skill |
0 |
Equip a 7 (10) / 1 blackbeard:Weapon. |
Sword |
 |
 |
Common |
Skill |
1 |
Choose 1 of 3 Swords.
Equip a 3 / 3 (4) blackbeard:Weapon with an additional effect. |
Sword Dance |
 |
 |
Common |
Skill |
0 |
This turn, your next 3 (5) Attacks use all equipped blackbeard:Weapons. |
Tactical Retreat |
 |
 |
Common |
Skill |
1 |
Gain 8 (11) Block.
Draw 1 more card next turn. |
Toast |
 |
 |
Common |
Skill |
0 |
Gain 3 (4) blackbeard:Resistance.
At the start of your next turn, lose 3 (4) blackbeard:Resistance.
Exhaust. |
Wise Defense |
 |
 |
Common |
Skill |
1 |
Gain 7 (9) Block.
Draw 1 (2) card(s). |
Agile Strike |
 |
 |
Uncommon |
Attack |
1 |
Deal 9 (13) damage.
If you have equipped a blackbeard:Weapon this turn, reduce cost of this
card to 0. |
Anchor |
 |
 |
Uncommon |
Skill |
0 |
Innate.
Gain 10 Block.
(Draw 1 card.)
Exhaust. |
Armor Up |
 |
 |
Uncommon |
Power |
1 |
Whenever you attack with a blackbeard:Weapon, gain 2 (3) Block. |
Bandana |
 |
 |
Uncommon |
Power |
1 |
Whenever you kill a non-minion enemy, gain 10 (13) Gold. |
Boarding |
 |
 |
Uncommon |
Attack |
2 |
Deal 6 (8) damage to ALL enemies twice.
Draw 2 cards. |
Brown Pants |
 |
 |
Uncommon |
Power |
2 |
Gain 5 (6) Plated Armor. |
Buried Treasure |
 |
 |
Uncommon |
Skill |
1 |
Gain 20 (25) Gold.
Exhaust. |
Cannon Barrage |
 |
 |
Uncommon |
Skill |
X |
Add X+1 Cannonballs (*Cannonballs+) into your hand. |
Cannonball Supply |
 |
 |
Uncommon |
Skill |
2 |
Retain.
Add 3 Cannonballs (*Cannonballs+) into your hand. |
Captain's Cabin |
 |
 |
Uncommon |
Skill |
2 |
Gain 14 Block.
Add 1 (2) Cannonball(s) into your hand. |
Cat O' Nine Tails |
 |
 |
Uncommon |
Skill |
1 |
Equip a 4 (6) / 3 blackbeard:Weapon.
After you attack with this blackbeard:Weapon, give it +2 Attack. |
Chaotic Defense |
 |
 |
Uncommon |
Skill |
1 |
Gain 7 (9) Block.
Add 1 (2) random card(s) into your hand. |
Dangerous Blow |
 |
 |
Uncommon |
Attack |
1 |
Deal 16 (20) damage.
At the end of your next turn, you take 3 (2) damage. |
Delayed Pain |
 |
 |
Uncommon |
Skill |
1 |
Gain 16 (20) Block.
At the end of your next turn, you take 3 (2) damage. |
Double Bottom |
 |
 |
Uncommon |
Skill |
2 |
Gain 10 (13) Block.
Next turn, gain 10 (13) Block. |
Double Cannonball |
 |
 |
Uncommon |
Attack |
1 |
Deal 6 (8) damage.
Add a Cannonball (*Cannonball+) into your hand.
Exhaust. |
Eyepatch |
 |
 |
Uncommon |
Power |
0 |
(Innate.)
Next turn, gain 1 Weak.
At the start of your turn, draw 1 additional card. |
Fishing Nets |
 |
 |
Uncommon |
Skill |
1 |
Gain 6 (8) blackbeard:Rusty Thorns. |
Ghost in the Rum |
 |
 |
Uncommon |
Skill |
1 |
Gain 1 Intangible.
Lose 2 (1) blackbeard:Resistance.
Exhaust. |
Golden Cannonball |
 |
 |
Uncommon |
Attack |
0 |
Deal damage equal to
(4 +) 2% of Gold gained this run.
Exhaust. |
Infinite Barrage |
 |
 |
Uncommon |
Power |
2 (1) |
At the start of your turn, add a Cannonball into your hand. |
Jolly Roger |
 |
 |
Uncommon |
Skill |
1 |
Apply 3 (5) Weak to ALL enemies.
Exhaust. |
Pegleg |
 |
 |
Uncommon |
Power |
1 |
Lose 2 Dexterity.
Gain 4 (5) Strength. |
Pirate Earring |
 |
 |
Uncommon |
Power |
0 |
Gain 1 (2) Artifact. |
Pirate Hook |
 |
 |
Uncommon |
Attack |
1 |
Deal 7 (9) damage.
If this deals at least 10 damage, deal 7 (9) damage again. |
Powder Keg |
 |
 |
Uncommon |
Skill |
1 |
Equip a 0 / 1 blackbeard:Weapon.
When it is destroyed, deal 15 (20) damage to ALL enemies. |
Provisioning |
 |
 |
Uncommon |
Skill |
2 (1) |
Obtain a random potion.
Next turn, obtain a random potion.
Exhaust. |
Recklessness |
 |
 |
Uncommon |
Skill |
0 |
Gain [E] [E] ([E]).
Next turn, lose [E]. |
Remove Scurvy |
 |
 |
Uncommon |
Skill |
1 |
Heal 5 (8) HP.
Remove all of your debuffs.
Exhaust. |
Revenge |
 |
 |
Uncommon |
Attack |
2 |
Deal 0 - 50 (60) damage to ALL enemies, based on how many % of HP you are missing. |
Rum |
 |
 |
Uncommon |
Power |
1 |
(Innate.)
Gain 2 blackbeard:Resistance. |
Scrap |
 |
 |
Uncommon |
Skill |
0 |
Destroy your rightmost blackbeard:Weapon to gain [E] [E] ([E]). |
Smithing Hammer |
 |
 |
Uncommon |
Skill |
1 |
Equip a 4 / 3 (4) blackbeard:Weapon.
After you attack with this blackbeard:Weapon and passively at the start of your turn using 1 Durability, Upgrade a random card in your hand and a random card in your draw pile for the rest of combat. |
Terror of the Seas |
 |
 |
Uncommon |
Skill |
1 |
Apply 3 (5) Vulnerable to ALL enemies.
Exhaust. |
Upgrade |
 |
 |
Uncommon |
Skill |
1 |
Give all your equipped blackbeard:Weapons + 1 (2) / + 1 (2). |
Vengeful Spirit |
 |
 |
Uncommon |
Skill |
1 |
Gain 1 Intangible.
The next time your Intangible wears off, you take 10 (8) damage.
Exhaust. |
Weapon Proficiency |
 |
 |
Uncommon |
Power |
1 (0) |
Your attacks use an additional blackbeard:Weapon. |
Boost Morale |
 |
 |
Rare |
Skill |
0 |
Gain 5 Gold.
Draw 1 (2) card(s).
Gain [E].
Exhaust. |
Bounty Hunter |
 |
 |
Rare |
Attack |
1 |
Deal 16 (20) damage.
If Fatal, gain 16 (20) Gold.
Exhaust. |
Captain's Hat |
 |
 |
Rare |
Power |
2 |
Gain 2 (3) Strength.
Gain 2 (3) blackbeard:Resistance. |
Drunken Sailor |
 |
 |
Rare |
Power |
1 (0) |
Whenever you use a potion, its effect is applied an additional time. |
Final Barrage |
 |
 |
Rare |
Attack |
0 |
Deal damage equal to 4 (6) times the number of Cannonballs played this combat.
(Every type of Cannonball counts.) |
Golden Noose |
 |
 |
Rare |
Attack |
3 |
Deal damage equal to
4% (5%) of Gold gained this run. |
Golden Rain |
 |
 |
Rare |
Attack |
2 |
Deal damage equal to
2.5% (3%) of Gold gained
this run to ALL enemies. |
Halberd |
 |
 |
Rare |
Skill |
2 |
Equip a 6 (8) / 4 blackbeard:Weapon.
Whenever you attack with this blackbeard:Weapon, apply 3 blackbeard:Bleed to a target per hit. |
Humongous Cannonball |
 |
 |
Rare |
Attack |
3 |
Deal 36 (48) damage.
Exhaust. |
Intoxication |
 |
 |
Rare |
Power |
1 |
Gain 4 (5) blackbeard:Resistance.
At the start of your turn, lose 1 blackbeard:Resistance. |
Lifeboat |
 |
 |
Rare |
Skill |
2 |
Gain 26 (32) Block. |
Mega Upgrade |
 |
 |
Rare |
Skill |
2 |
Give all your equipped blackbeard:Weapons + 3 (5) / + 3 (5). |
Murder |
 |
 |
Rare |
Attack |
3 |
Deal 500 (1000) damage
to a non-Boss enemy.
Fleeting. |
Parrot |
 |
 |
Rare |
Power |
3 |
Ethereal.
(not Ethereal.)
At the end of your turn, the last card played that turn is played again.
(Does not stack.) |
Pirate Strength |
 |
 |
Rare |
Power |
2 |
Gain 4 (6) Strength. |
Power-hungry |
 |
 |
Rare |
Skill |
0 |
(Innate.)
Put 1 Power card from your draw pile into your hand.
Exhaust. |
Reaper's Scythe |
 |
 |
Rare |
Skill |
2 |
Equip a 8 (10) / 3 blackbeard:Weapon.
Whenever you attack with this blackbeard:Weapon, apply 1 blackbeard:Reaper's Mark to a target per hit. |
Salvager |
 |
 |
Rare |
Power |
1 |
Whenever a blackbeard:Weapon is destroyed, gain [E] ([E]). |
Undead Form |
 |
 |
Rare |
Power |
3 |
Gain 3 Intangible.
The next time your Intangible wears off, you take 30 (24) damage. |
Weapon Mastery |
 |
 |
Rare |
Power |
1 |
Whenever you equip a blackbeard:Weapon, draw 1 (2) card(s). |
Name |
Image |
Tier |
Pool |
Description |
Flavor |
Load the Cannons |
 |
Starter |
Blackbeard_black |
At the start of each combat, and then every 4 turns, add a Cannonball into your hand. |
Ready... Aim... Fire!!! |
Cannonballs of Steel |
 |
Common |
Blackbeard_black |
Your Cannonballs deal 2 more damage. (Works with every type of Cannonball.) |
Much stronger than regular cannonballs. |
Hip Flask |
 |
Common |
Blackbeard_black |
At the start of each combat, gain 1 blackbeard:Resistance. |
Very handy. |
Spearhead |
 |
Common |
Blackbeard_black |
When a blackbeard:Weapon has 1 Durability, it deals 3 more damage. |
The durability of your Weapon ends... and so does the life of your enemy. |
Treasure Chest |
 |
Common |
Blackbeard_black |
Gain 15 Gold after every battle. |
This treasure chest contains untold riches. |
White Pearl |
 |
Common |
Blackbeard_black |
Whenever you equip a blackbeard:Weapon, give it +1 Attack. |
Both beautiful and powerful. |
Barbed Cannonballs |
 |
Uncommon |
Blackbeard_black |
Whenever a Cannonball deals unblocked damage, apply 1 blackbeard:Bleed. (Works with every type of Cannonball.) |
They cause a lot of boo-boos. |
Golden Ring |
 |
Uncommon |
Blackbeard_black |
Start each combat with 1 Artifact. |
Suitable for every pirate. |
Penknife |
 |
Uncommon |
Blackbeard_black |
Every 8th Attack that uses at least one blackbeard:Weapon deals double damage. |
If you have it in your pocket, don't forget to use it. |
Powder Can |
 |
Uncommon |
Blackbeard_black |
At the start of each combat, equip a 0 / 1 blackbeard:Weapon. When it is destroyed, deal 8 damage to ALL enemies. |
Just like a Powder Keg, but smaller. |
Magical Cauldron |
 |
Rare |
Blackbeard_black |
At the end of each combat, obtain a random potion. |
Fully automatic. |
Poor Math Skills |
 |
Rare |
Blackbeard_black |
You think that you have gained 500 more Gold this run than you actually did. (It matters for cards that scale with Gold gained this run.) |
Sometimes failing a math class is a good thing. |
Karategi |
 |
Boss |
Blackbeard_black |
Your blackbeard:Weapons have infinite Durability. After you attack with a blackbeard:Weapon, it goes to the last position. |
When you wear it, you instantly learn new styles of combat. |
Load the Golden Cannons |
 |
Boss |
Blackbeard_black |
Replaces Load the Cannons. At the start of each combat, and then every 4 turns, add a Golden Cannonball into your hand. |
Is it even worth to shoot all these golden cannonballs?!? |
Sober-minded |
 |
Boss |
Blackbeard_black |
Gain [E] at the start of your turn. At the start of each combat, and then every 6 turns, lose 1 blackbeard:Resistance. |
Being sober is not a natural state for The Blackbeard. |
Blood Orange |
 |
Shop |
Blackbeard_black |
Whenever you play 7 cards in the same turn, remove all of your debuffs. |
This citrus seems to have an interesting power. |
Crossed Swords |
 |
Shop |
Blackbeard_black |
Your attacks use an additional blackbeard:Weapon. |
Perfect for dual wielding. |